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Another issue was that the intended purpose for the CD-ROM was to load some data for a videogame level, and maybe stream some music while it was played. But Cra
by vvillena 6y ago
Another issue was that the intended purpose for the CD-ROM was to load some data for a videogame level, and maybe stream some music while it was played. But Crash Bandicoot came in the first year of the console's life, and it used non-stop disc access to continuously load data into RAM. A single playthrough of Crash Bandicoot surpassed the drive's expected lifetime.
> Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.”
https://all-things-andy-gavin.com/video-games/making-crash/ https://all-things-andy-gavin.com/video-games/making-crash/