3 ms·
Look into Larabee's architecture: https://tomforsyth1000.github.io/larrabee/larrabee.html https://tomforsyth1000.github.io/larrabee/larrabee.html It's another
by speps 6y ago
Look into Larabee's architecture: https://tomforsyth1000.github.io/larrabee/larrabee.html https://tomforsyth1000.github.io/larrabee/larrabee.html
It's another one involving Michael Abrash and it has inspired many research papers. For example, Intel developed a CPU rasterizer to handle occlusion culling and it can be faster than the GPU equivalent as it doesn't need retrieve data back from GPU to cull the draw calls: https://software.intel.com/content/www/us/en/develop/articles/software-occlusion-culling.html https://software.intel.com/content/www/us/en/develop/article...