4 ms·
Isn't Roblox basically Second Life, but specifically for kids? It's pretty messed up for it to have in-game payments at all.
by bigbubba 6y ago
Isn't Roblox basically Second Life, but specifically for kids? It's pretty messed up for it to have in-game payments at all.
- PoignardAzur 6y agoYeah, every time I look at Roblox I get a bad taste in my mouth. The game's business model is basically "like these Korean whale-milking RPGs, except we're outsourcing the development to 12-yo kids". The games themselves are usually ports of popular games (Counter Strike, Day Z, Minecraft, etc) where the quality is... well, frequently amateurish, for obvious reasons. I suspect the reason these ports are so popular is that a huge portion of the audience is made of kids who can't convince their parents to buy them eg Call of Duty, so they play the Roblox version instead. Which is all fine and good when we're talking about Little Big Planet levels or Minecraft maps, but becomes kind of exploitative when you see that their creators systematically use classic free-to-play tactics to get other players to fork over money. Money which, of course, is wrapped in an in-game currency designed to make players not realize the true value of what they're spending. And since there's very little curation, almost no dev involvment whatsoever, and the creators are 12-yo kids who are amateur game designers at best, the idea that players get their money's worth is really dubious. Honestly the whole thing feels like a pyramid scheme of sorts, where kids will be lured by the promise of making money by selling in-game items to other kids, and therefore will try to spread the game to as many people as possible in the hope of making more sales. (The Unity Asset Store feels similar)