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I’m curious to see what the visual effect ended up being. Any link to an example?
by sroussey 6y ago
I’m curious to see what the visual effect ended up being. Any link to an example?
- numpad0 6y agoSounds like a 3D capture rig than visual effects.
- Agentlien 6y agoThat's correct. I can't say too much about the details. It ended up working really well but wasn't used in production for reasons of internal politics. The guy who had the original idea for the system, a former classmate of mine, later went on to start his own company, Quixel, based on similar ideas.
- cbozeman 6y ago> wasn't used in production for reasons of internal politics In other words, some insecure shithead's ego got stepped on and he couldn't handle it. I guess it could have been a woman, but since women are higher in trait agreeableness, I doubt it.
- dorkwood 6y agoIt sounds like it might have been involved in a process such as this one: https://mobile.twitter.com/AaronCovrett/status/1125409161808838658 https://mobile.twitter.com/AaronCovrett/status/1125409161808...
- sp332 6y agoIf you capture an object with light from various angles you can "re-light" it in post-processing. Drop it into different scenes and have realistic lighting coming from different angles. https://augmentedperception.github.io/therelightables/ https://augmentedperception.github.io/therelightables/
- xuki 6y agoWah this is magic.
- sp332 6y agoPaul Debevec has been working on this steadily since at least 1999. http://www.pauldebevec.com/FiatLux/ http://www.pauldebevec.com/FiatLux/
- WrtCdEvrydy 6y agoLight doesn't exist, it's made up.
- michrassena 6y agoI recall something like this was done for a presidential portrait a few years ago. https://fstoppers.com/bts/how-smithsonian-created-insanely-accurate-3d-model-president-obama-48294 https://fstoppers.com/bts/how-smithsonian-created-insanely-a...
- reitzensteinm 6y agoSprite Lamp sounds like it may fit the bill as an example, as well: https://www.youtube.com/watch?v=fy3FvPg01w0 https://www.youtube.com/watch?v=fy3FvPg01w0 Given the author's other post about a similar technique going on to be used at Quixel, presumably they were inferring normal maps from lighting data, and later metallic, AO, smoothness etc maps for PBR.