3 ms·
Steam doesn't force a payment provider for in-app purchases unless a user chooses to pay out of the Steam wallet and a developer has added support for it. Quite
by ece 6y ago
Steam doesn't force a payment provider for in-app purchases unless a user chooses to pay out of the Steam wallet and a developer has added support for it. Quite a few F2P games on Steam collect credit cards unlike what Apple/Google allow developers to do.
Steam also has a ton of social network features like chat/communities/etc.. and they support multiple platforms. They also reduce their cut to 25% and 20% above $10 million and $50 million respectively.
Developers and users are completely free to use or not use Steam, GoG, Epic, Itch.io, or others. Quite a few developers do pre-orders on Humble, and then sell on Steam, etc.. You're stuck with Apple/Google TOS for the vast majority of apps regardless if you're the developer or user. Epic couldn't possibly bring the same lawsuits against Steam, maybe the consoles, but even they allow different in-app purchase payment providers (F2P games collecting credit cards again) and subsidize the consoles quite a bit at the start of each cycle.