3 ms·
I worked for a mobile games publisher in my last job. 30% platform fee, followed by a 30/70 split on revenue (70 to the dev, 30 to the publisher). It's a tough
by bird_monster 6y ago
I worked for a mobile games publisher in my last job. 30% platform fee, followed by a 30/70 split on revenue (70 to the dev, 30 to the publisher). It's a tough market. Combined with less profitable ad monetization and paid installs being less predictable - it was not always a phenomenal business model. You had to really hit to make money.