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Sort of a subtle dig here -- What I mean is game engines _of this type_ where they have a whole IDE and everything tend to be so insular that even if they are o
by sam0x17 6y ago
Sort of a subtle dig here -- What I mean is game engines _of this type_ where they have a whole IDE and everything tend to be so insular that even if they are open source, it tends to be hard to use parts of it without buying into the whole ecosystem. Maybe this is the nature of the beast when it comes to large game engines, I've just always dreamed of something modular that lets me pick what I want to use, and godot wasn't it either
- oehtXRwMkIs 6y agoI see now thanks for clearing that up.