11 ms·
Also you could use the (first citizen) C++ API, which has (obviously) types. Or use one of the community supported bindings for the gdnative API. I used Rust fo
by TobTobXX 6y ago
Also you could use the (first citizen) C++ API, which has (obviously) types.
Or use one of the community supported bindings for the gdnative API. I used Rust for a short experiment and it worked nicely.