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I took this article to advocate for explicitly considering the emotions of your users as they work through your interface. The underlying idea would be that int
by troelsSteegin 6y ago
I took this article to advocate for explicitly considering the emotions of your users as they work through your interface. The underlying idea would be that interfaces, like words, communicate at two levels, with both denotative (explicit) meaning, and connotative (associative, emotional, implicit) meaning. So, the argument here is that UI language should serve the user experience at both levels. I thought the Slack example was a good illustration of the point, though personally I avoid using interfaces like that. I took the bits about listening to be really about finding ways to understand your user's emotions in relation to the tasks your interface supports. It's for me easier to think about connotative language in ad copy and in rewards for completing actions than in other parts of interaction, but that's why I found the article worthwhile. I have no idea what a "ghost note" might be in an interaction, but it's an interesting question.
- throwaway_pdp09 6y agoPersonal view here, articles like this talking about emotions etc. are a UI guy trying to justify themselves by suggesting there is some greater depth. I don't really do much by way of UIs but one thing I am certain of is users use user interfaces to get a job done and little else. In terms of emotions, the only relevant one is that caused by pissing the user off. Any claims of the warm and cuddlies are misplaced, users don't care.