3 ms·
The reason I chose those games as examples is because those are all games in which the core gameplay is doable on lesser hardware, but an important aspect of wh
by SllX 6y ago
The reason I chose those games as examples is because those are all games in which the core gameplay is doable on lesser hardware, but an important aspect of what made them enjoyable to me were the technical improvements over Wind Waker/Twilight Princess, MGS3 and Kingdom Hearts I & II.
Breath of the Wild would not be Breath of the Wild as we know it without the subtle details, more objects in memory, more intelligent AI, graphical details, increased draw distance, made possible by the beefier hardware. The Switch isn't exactly the beefiest hardware to begin with, but there is a noticeable improvement in the gameplay compared to even just the Wii U version.
My favorite game of all time is Chrono Trigger, released in 1995 on the SNES, but part of what made Chrono Trigger special was that many of the game scenarios were hand tuned, down to the placement of enemies on screen and the ways they interacted with you. It is a fun and immersive game, and I still play it every now and then, but you can see the limitations of the original hardware in the game and how much more the all-star crew (seriously, think the Dream Team but for JRPGs, never to be replicated again) could have done with the game with just one generation more of improvements in the hardware.
- mattnewton 6y agoChrono trigger is interesting to me too because I know some rpg fans who just can't get past the simpler turn based battle system and hand drawn pixel graphics to unlock the story. If it had a FFVII style remake I would be vastly more enjoyable to lots of people.