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All it does it make software (especially games) less likely to be ported to iOS/macOS. And they have to maintain a graphics API, which isn't a small task. How i
by p1necone 6y ago
All it does it make software (especially games) less likely to be ported to iOS/macOS. And they have to maintain a graphics API, which isn't a small task. How is that a good thing for them?
This isn't really something that helps or hinders locking consumers into their ecosystem.
- webwielder2 6y agoiOS has no shortage of games, so that doesn't seem like a problem. And maintaining their own graphics API lets them fully integrate it into the rest of their hardware and software stack without the baggage that comes with a cross-platform standard.
- p1necone 6y agoiOS is a pretty big market, I would argue that they have lots of games despite not supporting open standards, not because. Gaming compatibility on laptop/desktop macOS is pretty piss poor. (Although Blizzard has always been really good at supporting mac).