7 ms·
And indeed, in opengl, where all handles have the same type (GLuint), it's very easy to mix up handles of different types. It's quite easy to fix this without
by moonchild 6y ago
And indeed, in opengl, where all handles have the same type (GLuint), it's very easy to mix up handles of different types.
It's quite easy to fix this without breaking ABI compatibility; but it hasn't been done in any implementation that I know of.