2 ms·
BTW, that thing also supports Windows 10. The same .NET binary runs on top of Direct3D 12 there, instead of GLES 3.1. Way easier to debug on Windows, because v
by Const-me 6y ago
BTW, that thing also supports Windows 10. The same .NET binary runs on top of Direct3D 12 there, instead of GLES 3.1.
Way easier to debug on Windows, because visual studio and renderdoc. There’re a few incompatibilities but these are minor. Here’s one example, in a vertex shader: https://github.com/Const-me/Vrmac/blob/master/RenderSamples/04-Teapot/TeapotVS.hlsl#L25-L30 https://github.com/Const-me/Vrmac/blob/master/RenderSamples/...