4 ms·
Not quite the same, but this reminds of defrag from various quake games (mostly quake 3 and variations). The idea of strafe jumping being in the original quake
by noobermin 6y ago
Not quite the same, but this reminds of defrag from various quake games (mostly quake 3 and variations). The idea of strafe jumping being in the original quake (well circle jumping more like which is kind of different) started as a bug based on how acceleration works in quake that was used to basically fly through maps and became a central part of movement in the game. Of course, in addition there was the more well known rocket jumping where you use the force of weapons as a means to accelerate. Later, people made entire maps that require mastering this movement, a little bit like parkour, and it developed into a game mode that had very large and intricate maps that require a lot of skill to complete.
Here's a good example of defrag[0].
[0] https://youtu.be/x0HpJvyLnxA?t=54 https://youtu.be/x0HpJvyLnxA?t=54
- djeiasbsbo 6y agoThat is fascinating. It reminds me of the games I used to play when I was younger. I remember playing COD4 back in the day and "strafing" being an important part of the gameplay. Another thing that every pro player did was reload animation cancelling. It allowed one to rapid fire snipers. COD4 also had serverside mod support where upon connecting to a dedicated server, the client could choose to download these mods from the server. It was crazy what the community was able to come up with. These days... well, surprisingly not so much has changed. Even though the official multiplayer servers have long gone dark, the original COD4 on PC still has a community and player base. Its remastered version that came out recently on the other hand is pretty much dead.
- dividuum 6y agoThat reminded me of OSP Rocket Olympics, a Quake 2 mod based around rocket jumping skills. Was fun playing that on lan parties: https://www.orangesmoothie.org/rocketo/ https://www.orangesmoothie.org/rocketo/
- XCSme 6y agoI think because of this bug Counter-Strike also had the same long-jump/bunny-hopping strafing thing, so HNS was born. CS 1.6 HNS is by far the game I had most fun with.
- superkuh 6y agoStarsiege: Tribes is even closer to line rider in spirit. It came out just before Quake 3. It has massive (many km^2) outdoor maps with rolling hills and jetpacks. Early in the alpha the devs and the users figured out that by spamming jump while going down a hill you could "ski" and pick up speed the jet up the next hill to maintain. This bug, skiing, became the central element of the game. And because Tribes allowed client side scripting in a c++ like language you could just use a "jump script" to efficiently ski. Eventually people were building line-rider style FPS maps for skiing starting around 1999.
- noobermin 6y agoNowadays I play an open source fps called xonotic which is more or less UT and quake 3 mixed together with a heavy emphasis on motion, and a lot of people in the community have recommended I try Tribes as well actually as they have similar focus on movement.