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Even in the iOS App Store, there's a world of difference between sixth place and first place in terms of revenue. (I've charted in the US in both positions for
by modernerd 15y ago
Even in the iOS App Store, there's a world of difference between sixth place and first place in terms of revenue. (I've charted in the US in both positions for the productivity category.)
It took Pixelmator 20 days to take a million dollars on the Mac App Store[1], so his suspicion that 'the stats aren't that great' might be true for most people, but it's not true for everyone.
This isn't surprising, though, because the Mac App Store will be subject to the same formula for profit as the iOS App Store:
1. Build something unique with mass appeal.
2. Polish it until it shines.
3. Market it to a big list of loyal fans.
4. If you don't have a big list, build one or piggyback someone else's.
5. Update your app, improve it, and do one thing every day to spread the word.
Consistently, the apps doing well appear to get steps 1-to-5 right, which often results in Apple featuring them. Earning $15/day isn't reason to give up, though. It's a great starting point; there's plenty of room to grow from there.
[1]: http://www.pixelmator.com/weblog/ http://www.pixelmator.com/weblog/
- MatthewPhillips 15y agoActually being featured is the single biggest factor to success in the App Store. Sure, having a good product is necessary for continued success, but many have done well initially just by having a contact on the review team and getting placed in a prominent position (Color comes to mind).
- leon_ 15y agoOr Angry Birds. It only became a success after the devs got a publisher with contacts to Apple. > "we went to Apple with Chillingo and said, 'We've got something here.'" > On February 11, 2010, Apple agreed to feature Angry Birds on the front page of the UK App Store as game of the week. In preparation, Rovio made a YouTube trailer, only the second ever for an iPhone game, which has now had over 17 million views. http://www.wired.co.uk/magazine/archive/2011/04/features/how-rovio-made-angry-birds-a-winner?page=3 http://www.wired.co.uk/magazine/archive/2011/04/features/how...