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Yea, i'm new to Blender and am working on a 3D->2D game - in the planning stages. One of the early things i identified was that an extremely well optimized (for
by adkadskhj 6y ago
Yea, i'm new to Blender and am working on a 3D->2D game - in the planning stages. One of the early things i identified was that an extremely well optimized (for dev UX) asset pipeline needed to exist. So i started testing Blenders API.
It has been great so far - and even more surprising i'm so far writing all the asset code 100% in Rust via Pyo3, which is really nice.
- disconcision 6y agowhat is a 3D->2D game? pre-rendered graphics ala myst?
- fb03 6y agoI'm curious too, but my answer went to games like Mugen Kairou / Echochrome
- adkadskhj 6y agoI was just trying to portray that it's a 2D game, but all my assets will be in 3D. This is just because i have a decent bit of experience /passion in 3D modeling and animation, but couldn't draw a box to save my life hah. So i'm going to mock 2D design with 3D models. Starting also with isometric, so it's naturally a bit more visually 3D anyway - but still sprite based. I'm also going to toy and learn a lot about the boundaries of where tons of 2D sprites become bottle-necked and instead 3D ends up being cheaper. As it stands i know nothing, but some of the things i've planned have quite an extensive set of assets - so i suspect there will be some limitations there.