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> The reason for developing on a desktop is that my productivity is much higher with 3 screens Those requirements don’t dictate a desktop[0]. Also, the physica
by jsjohnst 6y ago
> The reason for developing on a desktop is that my productivity is much higher with 3 screens
Those requirements don’t dictate a desktop[0]. Also, the physical size of the monitor is irrelevant, it’s the resolution that matters. Your video card doesn’t care if you have a 40” 4K monitor or an 80” 4K monitor, to it, it’s the same load.
The reason I still have a cheese grater Mac Pro desktop at all is because I have 128gb RAM in it and have tasks that need that much memory.
[0] I’ve connected eight external monitors to my 16” MBP (with laptop screen still enabled, so 9 screens total). I don’t use the setup actively, did it as a test, but it very much works. The setup was as follows:
TB#1 - 27” LG 5K @ 5120x2880
TB#2 - TB3<->TB2 adapter, then two 27” Apple Thunderbolt Displays @ 2560x1440
TB#3 - eGPU with AMD RX580, then two 34” ultrawides connected over HDMI @ 3440x1440, two 27” DisplayPort monitors @ 2560x1440
TB#4 - TB3<->TB2 adapter, then 27” Apple Thunderbolt Display @ 2560x1440
So that’s almost 50 million pixels displayed on around 4,000 square inches of screens driven by a single MBP laptop.