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OpenGL is single threaded with a single state machine (ok there are some atomic supports via extensions). Vulkan allows you to manage the stream so you can mult
by jpm48 6y ago
OpenGL is single threaded with a single state machine (ok there are some atomic supports via extensions). Vulkan allows you to manage the stream so you can multi-thread. This allows you to update more that 1 state at a time, for example in OpenGL loading textures and mesh data at the same time can't happen easily. In vulkan you can tune this yourself. (this is a very simplistic example). I usually say that Vulkan is more akin to you writing the graphics driver. Where as OpenGL gives you the driver.
- GreenHeuristics 6y agoOpenGL supports multi-threading via creation of multiple contexts, sharing resources (textures, shaders etc) between them.
- jpm48 6y agoVertex array objects are not which can be a bit of a pain.