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That's just, like, your opinion, man. There's clearly a market for, say, JRPGs, and that market is comprised of people who fully disagree with you. Ultimately
by smrq 6y ago
That's just, like, your opinion, man. There's clearly a market for, say, JRPGs, and that market is comprised of people who fully disagree with you. Ultimately what you're saying is "there's no need to make games I don't like".
Personally, for what it's worth, I love games where you neither generate nor are told stories, but rather where you uncover them. Outer Wilds is the best recent example I know of-- the entire game is essentially a detective mystery/archaeology expedition where you have to piece the story of the game together. Similar DNA lives in games like Dark Souls and Myst, where the game lore is predetermined but not necessarily shoved in your face.
- b0rsuk 6y agoUltimately what I'm saying is that computer games are wasting an opportunity to be good what they do best: interaction and simulation. No one condemns basketball, soccer or chess for having poor story. They are however good at generating stories people tell to each other later. Computer games do that even better.
- TeMPOraL 6y agoUnfortunately not - there's too many of them, so they don't work as social objects in most contexts anymore. I could tell endless stories about the crazy flights I've done in Kerbal Space Program - like that time when I miscalculated Δv in my moon lander and had to plot an emergency intercept on a suborbital trajectory, to let the crew EVA over to the command module before the lander crashed into the moon's surface... ... but nobody cares. I have no one to tell them to. Everyone has their own set of games they play, and the intersection of these sets contains very few games, if any at all.
- moritonal 6y agoJust want to add that I was actually thinking about Outer Wilds when I wrote my parent comment. That game was a literal journey of the soul for me.