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I'm seeing more and more dancing around what I think is a desire to have a computing system much closer to the UI of emacs/lisp machine. It seems the desire is
by 0x445442 6y ago
I'm seeing more and more dancing around what I think is a desire to have a computing system much closer to the UI of emacs/lisp machine.
It seems the desire is to use the power of natural language to interact with the machine with commands but to not be limited by textual output.
Emacs can render pictures and PDFs but it can't render HTML well or videos at all.
Another UI that comes real close to what I think a lot of power users want are modern chat clients like Slack, Telegram, Discord and Mastadon because commands can be entered and the output is a stream of richer items than text.
- tenaciousDaniel 6y agoI agree. I'm actually working on a couple of projects around non-technical textual interfaces, trying to make "code" applicable to more than just "building software".
- 0x445442 6y agoI've actually been thinking about this type of interface for years and have never really got the opportunity to implement my ideas. Are you familiar with the Raskins' work? https://en.wikipedia.org/wiki/Canon_Cat https://en.wikipedia.org/wiki/Canon_Cat https://humane.computer/in-conversation-with-aza-raskin/ https://humane.computer/in-conversation-with-aza-raskin/ https://www.youtube.com/watch?v=EuELwq2ThJE https://www.youtube.com/watch?v=EuELwq2ThJE
- tenaciousDaniel 6y agoI'm not familiar but I'll check it out, thanks!
- flohofwoe 6y agoI would love a standardized way to render a simple pixel framebuffer in terminal windows that's fast enough to update at display refresh rate. The current solutions I tried (like Sixels, or iTerm2's imgcat) are good for rendering static images, but not for realtime updates. This would allow me integrate actual graphics into my "C64 emulator for docker" instead of just a subset of the PETSCI character set :) https://github.com/floooh/docker-c64 https://github.com/floooh/docker-c64
- 0x445442 6y agoThis is crazy. I've been mulling these UI ideas around in my head for years and I've always had this vision in my mind of something very close to the C64.