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So when you are just starting out with app development, like me, you have almost 0 network. Maybe I can get a friend to install an app, that's it. So you've got
by geuis 16y ago
So when you are just starting out with app development, like me, you have almost 0 network. Maybe I can get a friend to install an app, that's it. So you've got to bootstrap yourself up (I'm learning this as I go).
So far I've found that at $0.99 I am lucky to get 1-2 sales a day. However, on my first app that was kind of experimental, I made it free and immediately got 255 downloads that day, and it leveled off to about 25 a day after a week. Still not great, but at least 25x install base.
So the next step is figuring out how to make an app start to build a network. One big part of this is ratings. I can't make a free app purchase-only until it has word of mouth. This needs ratings.
For the 2nd app I just released, I have baked in a "Please review me" that only fires after 3 days, Facebook and Twitter sharing. I launched it free. I'm working on a Twitter campaign to get people to know about it.
I agree with Marco that with an expensive app, it might be annoying. But its really not that annoying (as long as you only ask once), and its a critical tool for developers trying to bootstrap.
(Shameless self-plug, here's a link to the app. Its iOS only. http://itunes.apple.com/us/app/wolfpack-hangover-part-ii/id434305090?mt=8 http://itunes.apple.com/us/app/wolfpack-hangover-part-ii/id4...)