3 ms·
Was anyone else expecting this to be about emulators, given the whole debacle happening right now around The Big House? Specifically, any of the several diffe
by chaosharmonic 6y ago
Was anyone else expecting this to be about emulators, given
the whole debacle happening right now around The Big House?
Specifically, any of the several different times that Nintendo has been caught lifting open-source ones for their own products, despite their constant arguments that using them yourself, to play games that they (or various retail partners) sold to you, is somehow piracy.
(Obligatory #FreeMelee)
EDIT: on a second look, as I went digging for sources for this, I may be mixing up details between Sony (who did this exact thing with the PS1 Classic) and Nintendo (who shipped ROMs downloaded from pirate sites at least once in the last couple of years).
That being said, it doesn't change why this is so problematic in the first place. The double standards involved make it worse, but the only reason it's a problem to begin with is that instead of letting you meaningfully preserve content game and movie studios (here in the US at least), movie and game studios instead can opt to keep repeatedly dipping into our collective wallets for the same content, all because now it's wrapped in a new emulator and/or DRM scheme.
"Slippi requires illegal mods" is only an argument to begin with because, despite backups and format shifting generally being fair use, bypassing the requisite copy-protection to do these things violates the DMCA anyway, as does trafficking in anything that can even if your use is explicitly exempted (accessibility, for instance).
It's a ridiculous, visibly letter-of-the-law problem that we've had as long as the DMCA has existed (anyone remember RealDVD?), and ultimately it renders basic consumer protections as being subject to a publisher's veto.