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>>> What is the alternative, from a game design perspective? There are gradations that can be administered to allow the player to realize the gravity of situat
by IHLayman 6y ago
>>> What is the alternative, from a game design perspective?
There are gradations that can be administered to allow the player to realize the gravity of situations presented in gameplay, not as ham-fisted as your example alludes. For example, I think that A Dark Room is a good example of looking at the consequences of your actions, and its storytelling is really good at calling out the player and taking those actions into account. https://en.wikipedia.org/wiki/A_Dark_Room https://en.wikipedia.org/wiki/A_Dark_Room