3 ms·
True, that's a good thing, but that's also where you get a lot of the cruft that slows things down. For example Apple no longer has to support OpenGL and it ca
by akmarinov 6y ago
True, that's a good thing, but that's also where you get a lot of the cruft that slows things down.
For example Apple no longer has to support OpenGL and it can just cut out relevant hardware on the SoC level, leaving more room for other things.
On the smartphone front, Qualcomm can't do that, since it sells its chips to a broad base that have variable requirements.
I guess it's a tradeoff.
- terramex 6y ago> Apple no longer has to support OpenGL and it can just cut out relevant hardware on the SoC level, leaving more room for other things. Just for everyone who is scared by this statement - macOS on Apple Silicon still supports OpenGL and OpenCL, but it is emulated on top of Metal now.
- soedirgo 6y agoCan you give a source for this? Also, is it still stuck at 4.1/1.2?
- my123 6y agoYep, still OpenGL 4.1 and OpenCL 1.1. It goes through AppleMetalGLRenderer on Apple Silicon Macs. You might want to look at: https://www.phoronix.com/scan.php?page=news_item&px=Zink-macOS-OpenGL-Vulkan https://www.phoronix.com/scan.php?page=news_item&px=Zink-mac... though. Maybe there'll be more interest for a direct OpenGL to Metal layer not built by Apple in the future, for having a newer feature set.