3 ms·
This kind of sensitivity/accuracy issue and how it relates to culture broadly is one of those things inherent to fiction that isn't necessarily obvious when you
by megameter 6y ago
This kind of sensitivity/accuracy issue and how it relates to culture broadly is one of those things inherent to fiction that isn't necessarily obvious when you experience it, but looms ever-larger as you get deeper into crafting it. At first you're OK with putting throwaway stereotypes in your work, and then you start thinking, "well, why?" Because if you don't take the question head-on, you aren't going to craft something coherent and directed towards a point or a purpose. And asking that that can lead you towards an elaborate justification, to some kind of critique, or to a nihilistic dismissal.
And while that can feed into culture wars issues, and popular works often arrive at the right time to be a lightning rod for them, it's equally often a case of "the real point being made is going to be esoteric anyway and only a fraction of the audience will work at understanding it properly." Especially with big productions like AAA video games, the prioritization is on rushing to produce big spectacles, and a majority of the production effort goes to the technical part of that, while the concept is kept to something easily described in blunt shorthand: "you get to play as a Viking and pillage the British." And it's like, oh, okay, gotta live up to the audience expectations here, make it a fun thrill ride with a happy ending, let's ignore the implications. The novel stuff and minority views usually can't get represented in such productions for structural reasons.