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I've been playing the game and was thinking last night that statement is (to me) an anachronism: it made sense in the first game where it was clearly dealing wi
by tclancy 6y ago
I've been playing the game and was thinking last night that statement is (to me) an anachronism: it made sense in the first game where it was clearly dealing with the Middle East and choices made for the sake of a more playable game may have come across as culturally insensitive and started problems online. It felt a lot less likely people in the current world would be upset at or read deeply into the depictions of old Norse and Saxons, but it looks like I was wrong.
I would suggest, as the author seems to propose but not allow, many of the issues are there for the sake of game play: I am currently using a flail and questioning my choice every time I get whacked because the thing takes a week and a half to pull start. But it's the strongest one-handed weapon currently available to me. So it makes for interesting tradeoffs in a way "axe v sword" might not.
A similar case could be made for fudging the details about sexual equality among the old Norse. I doubt anyone is watching the game imagining Vikings were tender and considerate self-reflective modern males; it just makes the story flow better than having to watch a cut scene of 10 dudes throwing food at each other in conference.