3 ms·
I think you lost the forest for the trees in the blog post's arguments. The treatment of Christianity and depiction of the Saxons is only part of the bigger pro
by munchbunny 6y ago
I think you lost the forest for the trees in the blog post's arguments. The treatment of Christianity and depiction of the Saxons is only part of the bigger problem of a colonizer narrative. Big issues in actual history are just glossed over, like the Viking use of slaves and collateral damage to civilians.
The argument is that pretending that the Vikings were unilaterally the good guys is an irresponsible thing to do when your game claims to be made by a multicultural team (AKA "we're trying to be sensitive about it") and when the game series has always tried to weave the stories into real-world settings.
One of the interesting things the author points out is that they were open about slavery in a previous game set in the Caribbean, but it's almost never mentioned here despite its historical prominence in the setting.