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With OpenGL you draw a triangle, and eventually write a pipeline. With Vulkan you write a pipeline, and eventually draw a triangle.
by Narann 6y ago
With OpenGL you draw a triangle, and eventually write a pipeline.
With Vulkan you write a pipeline, and eventually draw a triangle.
- exDM69 6y agoBest explanation of the two APIs I've ever heard. OpenGL "hello triangle" is short only if you cut corners. If you do it the way you'd do in a production app, you're not that far off from the lines of code it takes to do it in Vulkan. It's still less, but on the same order of magnitude.
- 0-_-0 6y agoOpenGL gives you a Toyota, Vulkan gives you the parts to a Ferrari