3 ms·
Right now it's just using the metaball trick (high contrast and blur filters), so fuzziness is as close as that will get. A future version will have more realis
by narco_snow 6y ago
Right now it's just using the metaball trick (high contrast and blur filters), so fuzziness is as close as that will get. A future version will have more realistic lava that correctly "blobs". I'll make sure and add sliders for those :)
Algorithm if you're interested.
https://peeke.nl/simulating-blobs-of-fluid https://peeke.nl/simulating-blobs-of-fluid