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It might be that you could get those up and running in WSL 2, once the GPU passthrough functionality comes to general availability (currently it's only in insid
by mastazi 6y ago
It might be that you could get those up and running in WSL 2, once the GPU passthrough functionality comes to general availability (currently it's only in insider build)[1] - but don't quote me on that as it's just a guess!
[1] https://docs.microsoft.com/en-us/windows/win32/direct3d12/gpu-cuda-in-wsl https://docs.microsoft.com/en-us/windows/win32/direct3d12/gp...
- dr_zoidberg 6y agoOkay, gonna take a look at that once it's available.