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> I don't care much about high quality graphics, but I don't think I agree with your hypotheses about lower quality being better for imagination though. It's ju
by iforgotpassword 6y ago
> I don't care much about high quality graphics, but I don't think I agree with your hypotheses about lower quality being better for imagination though. It's just another sort of uncanny valley.
Hmh, not sure. I agree on lighting being very important, but RTX-Quake looked just weird too. But imagination probably plays a role in games like doom where enemies are barely more than a couple pixels. It's like horror movies are scary because of the stuff that is only implied through storytelling and sound, as these things then happen directly in your brain and not on the screen.
- klmadfejno 6y agoI'm only watching the trailer but I think RTX Quake looks pretty good with the glaring exception of big polygonal visual effects. The explosions in particular don't work. Certainly ray traced lighting isn't going to be good if the logic of what makes, blocks, and transparently passes light doesn't look good.