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Games in this era were also ultimately designed to sell copies and be fun. No micro-transactions, no limitations by console platforms, no huge worldwide market
by breakfastduck 6y ago
Games in this era were also ultimately designed to sell copies and be fun.
No micro-transactions, no limitations by console platforms, no huge worldwide marketing campaigns and TV adverts.
Just developers trying to make the games as fun as possible so more people would buy a copy when magazines gave it a good review or people showed their friends when they were over.