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> I tried Unreal Editor a few years ago. The engine is really impressive, there's a ton of assets, high res textures, it's easy to create a natural looking terr
by klmadfejno 6y ago
> I tried Unreal Editor a few years ago. The engine is really impressive, there's a ton of assets, high res textures, it's easy to create a natural looking terrain, but then bringing it to life is hard work and takes skills. Everything I built looked clunky, out of place, lacked details, lighting seemed off, it was rubbish. Minecraft fixes this problem. Everyone can build good looking stuff.
A lot of this is probably lighting. Lighting is hugely important for things to look good. Not just photorealism high-res whatever. Dynamic raytraced super expensive lighting looks good. Old school, fake lighting where everything is automatically lit is also good. Poorly configured lighting is very bad.
Minecraft has good enough lighting by default. Unreal does not. I don't care much about high quality graphics, but I don't think I agree with your hypotheses about lower quality being better for imagination though. It's just another sort of uncanny valley.
If you want the 1 minute laydown on good enough unreal light:
* Put a directional light in the scene
* Set it's property that says its a sun
* Set it to mobile (so it doesn't try to bake things)
* Add a sky atmosphere and set all of its light scattering colors to black (so it gets its colors realistically from the sun)
As a non artist, the lighting and atmosphere functionality of unreal is probably my favorite feature: https://youtu.be/SeNM9zBPLCA?t=932 https://youtu.be/SeNM9zBPLCA?t=932
- iforgotpassword 6y ago> I don't care much about high quality graphics, but I don't think I agree with your hypotheses about lower quality being better for imagination though. It's just another sort of uncanny valley. Hmh, not sure. I agree on lighting being very important, but RTX-Quake looked just weird too. But imagination probably plays a role in games like doom where enemies are barely more than a couple pixels. It's like horror movies are scary because of the stuff that is only implied through storytelling and sound, as these things then happen directly in your brain and not on the screen.
- klmadfejno 6y agoI'm only watching the trailer but I think RTX Quake looks pretty good with the glaring exception of big polygonal visual effects. The explosions in particular don't work. Certainly ray traced lighting isn't going to be good if the logic of what makes, blocks, and transparently passes light doesn't look good.