2 ms·
> These are all examples you can get used to. Actually, no. All these examples are about orientation and how the UI paradigms integrate with the human neural p
by masswerk 6y ago
> These are all examples you can get used to.
Actually, no. All these examples are about orientation and how the UI paradigms integrate with the human neural physis. This isn't simply changeable by accustomization. E.g., if the primary structure of the visual field breaks (like the one given by the primary horizontal contours), our brain blocks for a full situational update (which takes about 0.2 secs). Similarly, visual orientation is considerably faster than reading lists. Identifying a colored dot on the screen chips just a single bit from your stack of working memory. Aiming at an invisible point target is difficult and requires extra attention. This isn't subject to negotiation, it's just how we are wired.
Edit, another perspective on this: Toys tend to be robust and to grab as much attention as possible. Professional tools, on the other hand, are sometimes delicate, you should know what you're doing, and they are also highly optimized to facilitate a trade and not to get in its way. From this perspective, Big Sur progresses on the toy scale. This is good news for a media house that uses this contraption as the primary outlet, but it may be bad news for those who use it as professional tool.