3 ms·
Nah, there is a HUGE difference between Quake/QuakeWorld and any other game (even Quake 2) and it has to do with game physics and not graphics. Quake 3 was an
by lmilcin 6y ago
Nah, there is a HUGE difference between Quake/QuakeWorld and any other game (even Quake 2) and it has to do with game physics and not graphics.
Quake 3 was an attempt to get a little of it back with some results.
Basically, simplistic physics model in Quake has a special quality that lets you move effortlessly, at great speeds, as long as you are willing to spend time to learn it.
So the question is, does it have the physics?
Does it allow you to jump out of lege at huge speed only to change your mind midway and get back to your starting point? Does it allow you to jump over huge distances not normally designed for the purpose? Is it possible to exchange a little bit of your health and a rocket to fly off in the air in a carefully selected direction?
As to graphics, I don't remember anybody playing Quake competitively and using stock graphics look and feel. I have been personally using software renderer with a ridiculous mipmap setting that caused all textures to go away except for entities. It caused all enemies and entities like health boxes to stand out and be much more visible / targetable from long distances.