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> You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the cr
by kranner 6y ago
> You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the blanks, which ultimately gives the final product that your consciousness consumes a more personal note, since it's filled with your fantasy.
Scott McCloud made the same point while discussing Abstraction in comics in his book 'Understanding Comics'. The more abstract the representation of a character is, the more easily a reader can project themselves onto that character and identify with it.
- b0rsuk 6y agoMy school teacher also told us that anonymous, blank slate characters are often used to represent everyone, or the reader. This is what most people don't get about the Doom Guy or Gordon Freeman. If you try to fix it, you're actually breaking the quality. This is highlighted in this video: "I Hate Immersive Sims" a.k.a. "Why is Half-Life 1 so compelling". https://www.youtube.com/watch?v=HByDGHl7PNc https://www.youtube.com/watch?v=HByDGHl7PNc