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I can't speak for Turok (I only played it once, and don't remember anything about it other than something something dinosaurs), but Goldeneye probably doesn't h
by yellowapple 6y ago
I can't speak for Turok (I only played it once, and don't remember anything about it other than something something dinosaurs), but Goldeneye probably doesn't have much of a word here; its controls were clunky as shit. And sure, that was part of the fun, and it's still an iconic game, but I'm very much glad that modern FPS games have adopted more sane control schemes.
- jldugger 6y agoGoldeneye had a Turok-style control option that I largely used: move with the arrow keys, aim with the stick, trigger to shoot, shoulder to aim. Circle strafing is simple, as is aiming up or down. Goldeneye's shoulder aim allowed players more precision, at a cost of mobility, which has a certain logic to it. Overall it's fairly similar to Halo, without the extra buttons for crouch, jump, grenade, or melee. Halo's golden triangle would be functionally dead without them. But... the pro controllers exist for a reason -- you can't use a fleet of thumb buttons on the controller face if your left and right thumbs are dedicated to moving and looking.