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> Until Halo came around Goldeneye and Turok would like to have a word, if you have a moment.
by jldugger 6y ago
> Until Halo came around
Goldeneye and Turok would like to have a word, if you have a moment.
- yellowapple 6y agoI can't speak for Turok (I only played it once, and don't remember anything about it other than something something dinosaurs), but Goldeneye probably doesn't have much of a word here; its controls were clunky as shit. And sure, that was part of the fun, and it's still an iconic game, but I'm very much glad that modern FPS games have adopted more sane control schemes.
- jldugger 6y agoGoldeneye had a Turok-style control option that I largely used: move with the arrow keys, aim with the stick, trigger to shoot, shoulder to aim. Circle strafing is simple, as is aiming up or down. Goldeneye's shoulder aim allowed players more precision, at a cost of mobility, which has a certain logic to it. Overall it's fairly similar to Halo, without the extra buttons for crouch, jump, grenade, or melee. Halo's golden triangle would be functionally dead without them. But... the pro controllers exist for a reason -- you can't use a fleet of thumb buttons on the controller face if your left and right thumbs are dedicated to moving and looking.
- b0rsuk 6y agoWhich games imitate Goldeneye and Turok? I mean I guess you have a point that these games work, but the fact they've been ignored by game designers is telling something.
- kuu 6y agoPerfect Dark is a clear descendant of Goldeneye I would say
- bluedino 6y agoSame engine and a lot of the same team.
- bennysonething 6y agoGoldeneye wasn't ignored, the thief designers have talked about the difficulty vs mission structure coming from straight from Goldeneye. Edit: timesplitters, that was David doak and his goldeneye mates when they left rare and set up free radical. I think that franchise lost its way on the third one when they ditched the Goldeneye style controls.
- jldugger 6y agoHonestly, the difference over time is just the addition of a second analog stick. The Turok move with one thumb, aim with the other style closely mimics mouse+keyboard. And of course, LAN play really helps vs split screen matches, but thats mostly a function of the era rather than game design philosophy.