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The XBox has been allowing sideloading for a while now (XBox One and now Series X) and it hasn't caused any problems. XBox Live Indie Games for 360 was also not
by kevingadd 6y ago
The XBox has been allowing sideloading for a while now (XBox One and now Series X) and it hasn't caused any problems. XBox Live Indie Games for 360 was also not an issue. Sony had sideloading for homebrew on PlayStation at various points in time too.
I think making it a required policy (with allowed constraints) would not be harmful to consoles at all.
Requiring third party stores is more difficult, but honestly I don't think most people would need them if you can just sideload.
- Zelizz 6y agoDon't you have to boot into developer mode on Xbox to run sideloaded apps? AFAIK you also can't access any store titles when in dev mode either. And UWP apps don't get access to the full power of the console, they run under the system OS.
- kevingadd 6y agoEvery game on a modern console runs under the system OS, there's a hypervisor and dedicated CPU/RAM resources, etc. You can run actual games in that environment and the performance allocation is documented. Certainly for professional-grade stuff you don't want to be in that environment but it definitely works. You're right about the dev mode toggle, which is unfortunate. I'd like to see barriers like that go away, and it wouldn't be appropriate on productivity hardware. I don't have any expert inside information on this but I suspect it's an absolute requirement from game studios that don't want side-loaded apps being used to cheat or exfiltrate content - I think that shouldn't require a hard reboot of the console but maybe it's similar to the situation Riot has arrived at with Valorant where they demand full kernel-level control over your system from boot to determine whether you are trying to cheat at their games or not.