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This entire discussion is about how impressive Apple's performance is with their chips. Why wouldn't Apple's console be capable (or arguably even better) at ru
by fastball 6y ago
This entire discussion is about how impressive Apple's performance is with their chips.
Why wouldn't Apple's console be capable (or arguably even better) at running AAA titles? The vast majority of AAA titles aren't platform exclusives.
On top of that, it would seemingly draw less power / generate less heat.
Hell, Apple could release a Nintendo Switch style competitor (that also actually competes with the Xbox and PS) that is purpose built for AAA gaming at home and on the go.
- 1_player 6y agoThe problem with introducing a third console to the world has never been performance. No gamer cares about heat, PS4 was a jet engine yet it sold like hotcakes. The question is why would a gamer, a hardcore one, not the one that wants to play Candy Crush, spend multiple hundred of dollars and find space in his living room when he already has a PS5 and the new Xbox? What could possibly entice him? And which game studio would port their game to a console that uses their own API, own OS, and is basically incompatible to anything else? Yes, the PlayStation is its own thing as well, but it's the bloody PlayStation, not some big unknown. I spend a ton of money on what is basically my hobby, video games, and right now, nothing would make me buy an Apple console. Absolutely nothing. Who cares about performance, show me the game lineup first. EDIT: One quick word about the Switch: the reason it exists among giants like Sony and Microsoft is because it has Nintendo exclusives, and Nintendo is a common household name and has always been associated with "games for the whole family". Well, the form factor too. But again, the emphasis is on exclusives and game lineup.
- Hamuko 6y ago>PS4 was a jet engine yet it sold like hotcakes. I don't really even understand how the noise even is an issue. The only time I actually hear my PS4 being loud is when I stop playing my games and put the console to rest mode, since I won't have any game audio at that point and the fans are still spinning. I've never heard the PS4 over my game audio.
- fastball 6y agoWell presumably the apple machine would be much cheaper, given the price points people are talking about the M1 coming in at.
- sudosysgen 6y agoUnless it was sold at a loss, no. The GPUs in the consoles are much, much more powerful than in the M1, they have completely different memory configurations, and have much faster storage as well as hardware decompression systems. To get to this level, cost would significantly increase, add in expensive cooling and so on and you'll get to a price higher than the consoles. Indeed, the slower Mac Mini is more expensive. Also, even then the margins would be too low for Apple to be interested.
- supermatt 6y agoThe GPU in a ps5 is equivalent to an RTX 2060. The onboard graphics in the m1 is (almost) equivalent to a GTX1060. That is only one generation behind.
- sudosysgen 6y agoNo, it really isn't. It's equivalent to a 1060 running outdated graphics APIs on barely supported drivers. I assure you it's not comparable to a 1060, and when people start benchmarking them on Vulkan or DirectX instead of decade old OpenGL this is will be apparent.
- supermatt 6y agoThe benchmarks don't take advantage of Metal either! Obviously we will have to wait for more sophisticated benchmarks that can take advantage of otherwise unsupported features - but based on raw performance, they ARE comparable. That is not even up for debate. As should be clear - these aren't consoles. But apple certainly have the knowledge to create one. Markup on apple products is typically 50%. That gives a LOT of wiggle room for them to meet the pricing of your famed loss leaders (that are ALREADY a generation behind at release!).
- Mindwipe 6y ago> Why wouldn't Apple's console be capable (or arguably even better) at running AAA titles? The vast majority of AAA titles aren't platform exclusives. Stadia is perfectly capable of running AAA titles (more or less, though it's a pain to develop for, as an Apple ARM box would be). It's still a miserable failure, because gaming is about understanding a huge ecosystem play and, in many ways, culturally going for a market segment that Apple flat out doesn't like and doesn't understand.