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Same model as Unreal Engine. I wonder if this scaling model works out for most marketplaces or only specific ones.
by nikivi 6y ago
Same model as Unreal Engine. I wonder if this scaling model works out for most marketplaces or only specific ones.
- q3k 6y agoExcept Unreal Engine actually delivers some value for their cut.
- ben_w 6y agoThe operating system isn’t valuable from your perspective? The payment processing? The IDE? The language?
- q3k 6y agoI would argue the only fees that should be based on revenue are payment processor fees, and maybe distribution/CDN costs (althouth these should be instead charged per byte carried). And even then, these are astronomically low compared to the current 15%/30% cut. Everything else is paid for already by the end user of the device (who consciously pay a premium to use Apple's ecosystem), and has no reason to scale linearly with developer revenue.
- hu3 6y agoThe operating system is paid by every customer. The payment processing? That's usualy 3% for credit card operators. The IDE and language? That's the $100 per year per developer account.
- Hamuko 6y agoThe operating system is valuable to the people who buy it, as in, the people who buy iPhones. This is why they pay a hefty price for it. Asking developers to pay for the OS is just double-dipping.
- Axsuul 6y agoMost importantly it's the marketing and distribution that you're paying for.
- breakfastduck 6y agoThe Apple software/hardware ecosystem delivers no value?
- q3k 6y agoWhy should developers also pay for this, when end users already do? Apple is double dipping like a world-class monopolist (see: ISPs who charge both peers and customers).
- lilyball 6y agoApple provides value to both end-users and developers. It does not seem unreasonable to charge them both. And if Apple did not charge developers, that would suggest they’d have to raise prices on end-users to make up the difference, which does not seem fair to the users.
- q3k 6y agoIf that is the case, are we going to see device price hikes after this cut decrease? Apple can afford to not make 15%/30% off of developers. They are just greedy for short-term profit, as any publicly traded company is. The only reason this cut happened is because they started getting threatened with lawsuits, so they had to slightly slow down their free money printer.
- breakfastduck 6y agoJust because they can afford not to take it doesn't mean it's free
- saagarjha 6y agoBut developers provide value to Apple and users as well, and of course already "pay" by writing software for the platform.
- breakfastduck 6y ago