2 ms·
We've been able to do realtime ray tracing in software since forever though and the shadertoys and whatnot have been full of hardware accelerated demos, that's
by swiley 6y ago
We've been able to do realtime ray tracing in software since forever though and the shadertoys and whatnot have been full of hardware accelerated demos, that's not so interesting.
I remember playing with a number of demos on my intel core 2 duo macbook (not pro) a decade ago.
- nitrogen 6y agoThe new GPUs have hardware specifically designed to do the type of math that raytracing does, such as ray/volume intersections, faster or more efficiently than generic shader hardware. Sufficient quantity (FLOPS) can become a quality of its own.
- bmurphy1976 6y agoThey weren't doing that in hardware real time accelerated at 4k resolution in AAA games. This year they are. That's a big leap from your core 2 duo demos.