4 ms·
For certain games (e.g Dark Souls, Sekiro, etc.) the constant repetition and grinding is the point. If that's not your thing, the game wasn't made for you, it's
by wonnage 6y ago
For certain games (e.g Dark Souls, Sekiro, etc.) the constant repetition and grinding is the point. If that's not your thing, the game wasn't made for you, it's for masochists. There's a video on YouTube [1] of a guy beating the game with a partially paralyzed hand.
1. https://youtu.be/tso8u4OJLuI https://youtu.be/tso8u4OJLuI
- watwut 6y ago1.) I am not talking about those at all. I dont understand why you think I was trying to play Dark Souls. 2.) I am not talking about some game being "not for me". I am about gaming community hostility toward people "like me" and towards games made for "people like me". That hostility manifest when we start to talk about what we want in games in general, what we want games to be like. Or when we hit the wall in game that pretends to be for general public, but halfway cease to be. And I am not even complaining about game designer even, I am literally complaining about how gaming community responds to those who have different taste then them.
- doktrin 6y agoYou're not wrong. Difficulty is central to these games, and also IMO often overstated and/or misunderstood. At least in the Fromsoft titles you mentioned, pattern memorization is way more important than straight up twitch reflexes. I would bet good money that many players who have given up would find their groove if they just spent some more time on it. All that said, I don't see why accessibility has to be a dirty word. Purposefully difficult game design does exclude players. For every inspiring story of someone completing a challenge while suffering from a disability, there are 10 more who completely miss out on what are - difficulty aside - genuinely interesting games. I personally know soulsborne fans who mainly like exploring the world, and for whom boss encounters are just a necessary evil. That's honestly fair - these are rich worlds with interesting lore and a unique form for storytelling, so I totally get just enjoying the game(s) on those merits alone. It then follows that I think others who are similarly inclined but perhaps not quite as able should be able to enjoy the same experience.