4 ms·
I've worked in the industry for years and I'm just now starting to see accessibility become mainstream for difficulty. Developers are coming around to the idea
by Pfhreak 6y ago
I've worked in the industry for years and I'm just now starting to see accessibility become mainstream for difficulty. Developers are coming around to the idea that games should be "difficult for you" to the degree you are interested and capable of engaging in difficulty. Celeste, for instance, added some great difficulty adjustments. (Also, it's a fantastic platformer with a great soundtrack and trans main character.)
I hope we continue to see further normalization of sliders for settings for players to tone down (or up) experiences to have the game meet them where they are.