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It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essen
by guynamedloren 15y ago
It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essentially a fancy "please wait" screen) would be the one. It seems like there would be more pressing issues at hand, but perhaps I am severely over-estimating the complexity and difficulties in developing an iPhone app...
- pohl 15y agoIt didn't sound to me like the please-wait screen presented any development difficulty. Rather, it seems like it presented a design conundrum, to which the developer paid great attention before making a difficult decision to scrap the cellular automata idea that he was in love with.
- siglesias 15y agoRight. The hardest part was admitting the design was flawed and getting help to make something better. The technical issues, aside from some memory management bugs early on, could be solved in an evening.