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Well, Apple made some horrible, horrible skeuomorphic UIs back in the day (See [0] for a very ancient example; or any stitched-leather UI from an iPhone before
by lou1306 6y ago
Well, Apple made some horrible, horrible skeuomorphic UIs back in the day (See [0] for a very ancient example; or any stitched-leather UI from an iPhone before iOS 7).
Having said that, I could really use a little bit of skeuo these days. Buttons that look like buttons, sliders that resemble sliders, and the like.
[0]: http://hallofshame.gp.co.at/qtime.html http://hallofshame.gp.co.at/qtime.html
- Nextgrid 6y agoI don’t understand the seemingly-universal hate for the stitched leather. It at least shows some personality and effort compared to just empty whitespace everywhere.
- neverartful 6y agoBecause it's overly gratuitous designer eye-candy with absolutely no benefit aside from stroking the UI designer's ego.
- Exuma 6y agoSomething looking good is a benefit, lol.
- iguy 6y agoIt is eye-candy, but it's also useful for finding your way around if different apps look different. Some apps need every pixel they can get for content, but some don't, and those ones can show some personality.
- qppo 6y agoThis is how I feel about a healthy majority of flat UI design today (and almost the every example of neumorphism or widget with animations). Eye candy happens when UI designers make something for a slide show demo and neither the designer or PM uses the UI while they iterate. Which is part and parcel to many areas of development today.
- lou1306 6y agoReal leather gives you a tactile feeling. Moreover, it reflects light differently than paper, whereas the light coming from pixels on a screen is equal in all but color. IMHO skeuomorphism is not evil per se, but it must somehow boost usability to be justified (sliders are a good example of this). Otherwise, it's like the visual equivalent of purple prose.
- mikewhy 6y ago> Moreover, it reflects light differently than paper Now I'm really curious how things would look of skeuomorphism was still around nowadays when we have physically based rendering.