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A big risk with audio hardware is that buggy os drivers might lead to noise being output. One can attempt to detect and block this in hardware, but a compressed
by fxtentacle 6y ago
A big risk with audio hardware is that buggy os drivers might lead to noise being output. One can attempt to detect and block this in hardware, but a compressed EDM track with reduced dynamics can look pretty close to loud noise at some short moments.
Now let's say you have a high power Amp configured correctly for mixing a -24db classical music recording and then the OS glitches out and you hear 0db noise. That might blow up your speakers, headphones, or even worse, your ears.
My experience writing kernel drivers for audio software is that Windows will accept the click sound and then stop processing if the buffer runs dry. OS X used to have issues that it'll continue playing, meaning it'll reinterpret random memory as sound. Not sure if that was fixed in recent Mac versions, as their approach does have memory & performance benefits. But it means that audio driver glitches on Mac can be physically painful for the user.
- tarsinge 6y ago> Now let's say you have a high power Amp configured correctly for mixing a -24db classical music recording and then the OS glitches out and you hear 0db noise. That might blow up your speakers, headphones, or even worse, your ears. I experienced one glitch like that while mixing with headphones, it's hard to describe how loud it was, a bang in my ears that made me fall and left me shackling for a few minutes. If you have ever be surprised by headphones at max volume, imagine it's even (way much) louder (because music at max volume is not a full 0db white noise). To this day I now avoid playing with plugins with the headphones and only put them for the final mix/mastering.