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I see where you are coming from. It's just what motivates you in a game. The infinite scaling doesn't matter. It's about building out the factory itself, if th
by louwrentius 6y ago
I see where you are coming from. It's just what motivates you in a game.
The infinite scaling doesn't matter. It's about building out the factory itself, if that doesn't motivate you, it's just not for you.
Regarding PID controllers, I've done that for real-life applications (hobby) so no desire to do that in a game.
https://github.com/louwrentius/storagefancontrol https://github.com/louwrentius/storagefancontrol
- nullc 6y ago> The infinite scaling doesn't matter. It's about building out the factory itself, if that doesn't motivate you, it's just not for you. Oh, I liked building a factory, in order to unlock then figure out the new mechanisms or defend against the bugs. If I didn't I wouldn't have played through completing all the science. But for me the game ended at that point because after that it was just more of the same with little more to discover. I can see how some people enjoy cranking it to 11, but that part isn't for me. Maybe I'm missing some of the challenge, but I feel like I could mostly scale to arbitrary size (I think my game currently keeps one rocket port with prod modules saturated) now by simply copy/pasting factory chunks and letting the bots replicate them. I guess I would find automatically furnishing long range construction with construction supplies kinda interesting to do... but I dunno why I'd want to try. :)