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Hm. I guess different people just like different things. I've kind of lost interest after building out all the non-infinite sciences. Scaling for the sake of
by nullc 6y ago
Hm. I guess different people just like different things.
I've kind of lost interest after building out all the non-infinite sciences. Scaling for the sake of scaling just doesn't appeal to me a lot.
(To be clear to people who haven't played it: Finishing out all the sciences is something that cannot happen until after launching a rocket which is the nominal 'win the game' condition. I thought factorio was tremendous fun, and it ate up all my free time for a week until I got a rocket launched.)
A lot of what I found interesting was these emergent challenges like train throughput being poor because of chests becoming unequally full and blocking the train with slow unloading... which can be resolved by using the logic control. I really liked setting up advanced oil processing to not block on overproduction. Stuff like that.
In some sense I think the logistic bots kind of break the game-- they eliminate most logistic challenges, but on the other hand they're also the only way to both reasonable scale up capacity and also to handle minutia and worry about larger scale things.
I guess I would have liked to see a parallel track of other technology which is harder to use that you could work on exploiting for those of us who don't find merely scaling up for the scale of scaling up that interesting.
E.g. I think it would be neat if there were advanced chemical processes that required writing PID controllers to effectively drive, or resources scattered on the landscape that you needed to program autonomous tanks to go gather. Different enemies that require different strategies to defend against, etc.
Maybe some of this stuff exists in mods, I haven't really looked at those.
- louwrentius 6y agoI see where you are coming from. It's just what motivates you in a game. The infinite scaling doesn't matter. It's about building out the factory itself, if that doesn't motivate you, it's just not for you. Regarding PID controllers, I've done that for real-life applications (hobby) so no desire to do that in a game. https://github.com/louwrentius/storagefancontrol https://github.com/louwrentius/storagefancontrol
- nullc 6y ago> The infinite scaling doesn't matter. It's about building out the factory itself, if that doesn't motivate you, it's just not for you. Oh, I liked building a factory, in order to unlock then figure out the new mechanisms or defend against the bugs. If I didn't I wouldn't have played through completing all the science. But for me the game ended at that point because after that it was just more of the same with little more to discover. I can see how some people enjoy cranking it to 11, but that part isn't for me. Maybe I'm missing some of the challenge, but I feel like I could mostly scale to arbitrary size (I think my game currently keeps one rocket port with prod modules saturated) now by simply copy/pasting factory chunks and letting the bots replicate them. I guess I would find automatically furnishing long range construction with construction supplies kinda interesting to do... but I dunno why I'd want to try. :)