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I've looked at that game hoping it would be like a more polished space engineers, but a major dealbreaker for me is the combat mechanics. the rpg combat model a
by leetcrew 6y ago
I've looked at that game hoping it would be like a more polished space engineers, but a major dealbreaker for me is the combat mechanics. the rpg combat model and the lack of player-made weapons seems like a missed opportunity when you have voxels and a physics simulation. I guess I can see why they did this. allowing players to create arbitrary weapons out of physics props systems could cause a lot of balance problems for an mmo. not everyone is willing to program their own missile guidance system. unfortunate though, one of my favorite parts of space engineers is designing complicated weapons and enjoying the chaos that ensues.
- Vaslo 6y agoFair points - if you watch interviews by the creator, it’s pretty amazing to hear what they have coming. All that stuff is coming, and they have demonstrated a lot less scope creep then games like star citizen. I am thoroughly impressed with the beta and to think a team of 50 people was able to do that in ~4 years!